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英雄无敌5中文版下载教程

misa2 04-11 2次浏览 0条评论
信息列表 1、谁晓得英雄无敌5在哪下载哦? 2、英雄无敌5中文版下载 3、求英雄无敌5中文版的下载地址 4、求英雄无敌5中文硬盘版的下载地址 5、英雄无敌5简体中文版下载和秘笈 6、求英雄无敌5的下载地址 谁晓得英雄无敌5在哪下载哦?

色:英雄无敌五v1.3简体中文完全 版

(无任何加密,解开即游戏,绝对v1.3,绝对中文,绝对完美,绝对完全 ,绝对完美 ,CG都是中文,已测试5个小时无任何问题)

安拆阐明 :

1。下载以后,解开以后,运行注册表,即可完美游戏!!!

2。此版本已经包罗,玩英雄无敌5中文版,可能需要用到的DX9.0C 最新版,记的安拆!!!

3。此版本已经包罗,英雄无敌5的攻略宝典

4。此版本已经包罗,英雄无敌5究级补钉(非必需安拆)

5。请下载英雄无敌5中文版完美注册表

6。请运行目次里面X:\英雄无敌5\Bin\H5_Game起头游戏即可,H5_MapEditor是地图编纂器

参考材料:

英雄无敌5》v1.3简体中文完全 版

英雄无敌(三、四、五、历代记)完全 光盘收录》(Heroes.of.Might.and.Magic)英雄无敌(三、四、五、历代记)完全 光盘收录

;t=14fmt=-

;suffix=restype=1id=2 都是 你往 看吧 迅雷5上的

英雄无敌5中文版下载

设置装备摆设:-

操做系统:

windows

2000/xp,

directx

9.0c

-

处置器:

pentium

4

/

athlon

2.4

ghz或更高

-

内存:

1024mb或更高

-

显卡:

256

mb

agp

8x

geforcefx

6600

/

radeon

x800或更高

-

dvd-rom:

4x

-

声卡:杜比围绕 5.1音频处置单位

重视 :

1.下载解压缩后运行h5_chs注册表

2.运行法式是bin下的h5_game

3.找不到d3dx9_25.dll

也能够在讯雷上搜刮下载,解压到游戏根目次下

解压密码:nt8

2007-06-14

13:21:46

起头毗连......

2007-06-14

13:21:46

起头搜刮候选资本......

2007-06-14

13:21:46

搜刮到2个候选资本

2007-06-14

13:21:46

利用候选资本停止毗连......

2007-06-14

13:21:46

原始资本毗连失败,期待返回候选资本......

2007-06-14

13:21:46

搜刮到40个候选资本

2007-06-14

13:21:46

利用候选资本停止毗连......

2007-06-14

13:21:47

搜刮到30个候选资本

2007-06-14

13:21:47

利用候选资本停止毗连......

2007-06-14

13:21:47

起头创建文件......

2007-06-14

13:22:21

文件创建胜利,起头下载数据......

下载地址:

英雄无敌5中文版.rar

求英雄无敌5中文版的下载地址

迅雷的前次我下载失败了。后来我换了QQ旋风,就下载胜利了的,速度还能够,和迅雷一样是P2P协议下载。楼主能够尝尝,下载完玩后你不喜好QQ旋风,能够把他卸载了的。

QQ旋风里面有英雄无敌5东方部落中文版下载的,你都能够尝尝。

求英雄无敌5中文硬盘版的下载地址

英雄无敌5中文版免安拆绿色版 web迅雷公用下载

《英雄无敌5》v1.3简体中文完全 版

到讯雷上搜个补钉

解压到它的文件夹里

然后再把盘拆上玩应该就行了

英雄无敌5简体中文版下载和秘笈

那个是比力全的。良多人都是从那里间接复造的。..

但是有问题。..

所以我本身改了改,给你弄一个最全的。绝对能用的。..

英雄无敌5-掌握 台修改及代码

利用办法如下:

第一步: 在安拆文件夹下的profiles里找到autoexec.cfg。记事本翻开。最初一行。

加上:setvar dev_console_password = schwinge-des-todes

改后效果:

//============================================================================

// Startup

mainmenu

setvar dev_console_password = schwinge-des-todes

第二步:我的文档\mygames\Heroes of Might and Magic V\名字\input.cfg

翻开。找到

// obsolete, but strictly need for compability with some interfaces

bind close_window 'ESC'

bind confirm_action 'ENTER'

bind show_console '`'(此行本身添加)

第三步:关键 一步。。。。翻开游戏。。。进进 地图。。。按`键

输进 enable_cheats

然后会看到诸如利用cheat会失往 游戏乐趣的厚道提醒如此。。

然后就能够利用掌握 台了。

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

别的。有些特殊 的功用好比去除 战争 迷雾和隐躲 操做界面什么的。需要本身修改input.cfg

还有些很BT的做弊键,好比

//adventure debug

bind adventure_teleport 'CTRL' + 'SHIFT' + 'T 传送

bind adventure_remove_object 'CTRL' + 'D' 移除

//END adventure debug

//combat debug

bind combat_killcreature 'CTRL' + 'D' 杀死生物

bind combat_creaturegiveturn 'CTRL' + 'F' 进度条

//end combat debug

代码

(1)通俗做弊码

"add_skill + 技能名/数字" 能够给选定英雄加技能,例如在掌握 台中输进 :

add_skill Necromancy

那个能够加巫术

或者在后边加数字:

add_skill 19

能够加觅 路术。那些数字对应的技能能够用写字板翻开data\data.pak\scripts\advmap-startup.lua那个文件观察

重视 那个data.pak是个压缩文件,能够用解压软件(winrar,winzip等)把它翻开并把想要的文件解压出来。

用那种办法所加的技能数量是能够超出原有限造,固然不会展现 出来,但是效果还在

add_army 种族代码, 能否晋级

加生物

种族代码对应如下:

HEAVEN(圣堂) = 0

PRESERVE(丛林) = 1

ACADEMY(学院) = 2

DUNGEON(地牢)= 3

NECRO(不死) = 4

INFERNO(炼狱) = 5

例如:

add_army 5, 0

会给英雄加晋级前的7种炼狱生物各十(至于本来的兵会如何?试过就晓得了)

add_army 4, 1

加晋级后的七种不死生物各十

add_all_spells

使英雄学会所有魔法,不受技能限造(包罗利用那些魔法)

set_hero_luck_morale M N

改动英雄的根本命运(M)和士气(N),例如 set_hero_luck_morale 5 3

show_player_money N

展现 玩家N所拥有的资本,例如 show_player_money 2

show_hero_mp

Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take).

add_exp N

加体味 ,例如add_exp 5000

add_money N

加金币1000*N,其他所有资本加N

(2)挪用函数

上边的都只算小儿科,下边来点实格的

在data.pak或你所解出来的文件夹里的.lua 、.xdb文件里边你凡是会看到一大堆函数,游戏中的所有事务(如征兵,学技能等)都是通过那些函数实现的。起头游戏时那些文件会对游戏停止初始化。然而通过掌握 台你能够在游戏中挪用那些函数,也就是说,只要你晓得了那些函数,几乎能够报酬的实如今游戏中可能实现的一切

要在游戏中利用那些函数,只要挪用掌握 台,在那些函数前加上@,并利用相关参数就能够了。例如:

文件中有那么一句:

GiveExp("Isabell",5000)

会给Isabell 5000体味 (太明显啦!)

那么在掌握 台里,你能够输进 :

@GiveExp("x", y)

会给英雄 x 增加体味 值 y

或者更简单的:

@Win()

间接获得成功

@Loose()

失败

下边列几个比力适用的:

@GiveArtefact("x", y)

给英雄x加上物品y,y能够是物品名或者物品代码,

@TeachHeroSpell("Isabell",SPELL_PHANTOM)

使Isabell学会神通PHANTOM, 也能够用神通代码

@AddHeroSkill('Isabell', 13)

加技能13

@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000 );

给Agreal加1000只Hell Hound

@SetTownBuildingLimitLevel('Putor', 13, 1);

设定城镇Putor的建立品级

@OpenCircleFog (0, 0, 0, 9999, PLAYER_x);

给第x位玩家开图(空中)

假设 是地底的话

@OpenCircleFog (0, 0, 1, 9999, PLAYER_x);

@SetPlayerResource(PLAYER_1,x,y);

把玩家1的资本x设为y,x对应资本GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y对应数字

@ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 );

使Isabell的进攻 变成9999

@AddHeroWarMachine('Isabell',1)

给英雄加战争 机器

那里的部门代码我会在后边列出,当然你更好能够本身往 查lua文件,我比力常用/data/script/里边的

重视 : 游戏里展现 的名称(如英雄名,城镇名等)往往跟在法式里利用的内部名称纷歧样,关于英雄名,能够用那个号令

@print(GetPlayerHeroes(PLAYER_x))

展现 第x位玩家的英雄名。至于其他的,也能够在/data/text/里边查找,不外比力费事,期看 有高手能处理那个问题

没见过做弊能那么bt的。不外,我喜好。

那么强大的掌握 台其实不必然要拿来做弊的,好比说在最初大局已定英雄毒孤求拜时,能够放几百条黑龙出来耍耍

又或者让一队天堂犬在清掉一群骷髅后说:“Mmmmm, yummy......”

活活, yy无限啊

当然那个也能够便利造造 mod的玩家停止调试,原来就是debug用的

6月2日更新:

@print(GetObjectPos('heroname'))

会展现 英雄的坐标

@SetObjectPos('heroname',x,y,0)

瞬移(空中)

@SetObjectPos('heroname',x,y,1)

瞬移(地底)

@CreateMonster('Peasant',CREATURE_PEASANT,100,30,40,1)

在地底坐标(30,40)处放100个农人

附:

技能代码

物品代码

神通代码(那个似乎 不行神通罢了,并且看起来有点恐惧 ,假设 能全数发掘的话)

英雄属性

军种及英雄代码

技能代码

-- Skill type IDs

--

-- Basic Skills

SKILL_LOGISTICS = 1

SKILL_WAR_MACHINES = 2

SKILL_LEARNING = 3

SKILL_LEADERSHIP = 4

SKILL_LUCK = 5

SKILL_OFFENCE = 6

SKILL_DEFENCE = 7

SKILL_SORCERY = 8

SKILL_DESTRUCTIVE_MAGIC = 9

SKILL_DARK_MAGIC = 10

SKILL_LIGHT_MAGIC = 11

SKILL_SUMMONING_MAGIC = 12

-- Class skills

SKILL_TRAINING = 13

SKILL_GATING = 14

SKILL_NECROMANCY = 15

SKILL_AVENGER = 16

SKILL_ARTIFICIER = 17

SKILL_INVOCATION = 18

-- Perks

PERK_PATHFINDING = 19

PERK_SCOUTING = 20

PERK_NAVIGATION = 21

PERK_FIRST_AID = 22

PERK_BALLISTA = 23

PERK_CATAPULT = 24

PERK_INTELLIGENCE = 25

PERK_SCHOLAR = 26

PERK_EAGLE_EYE = 27

PERK_RECRUITMENT = 28

PERK_ESTATES = 29

PERK_DIPLOMACY = 30

PERK_RESISTANCE = 31

PERK_LUCKY_STRIKE = 32

PERK_FORTUNATE_ADVENTURER = 33

PERK_TACTICS = 34

PERK_ARCHERY = 35

PERK_FRENZY = 36

PERK_PROTECTION = 37

PERK_EVASION = 38

PERK_TOUGHNESS = 39

PERK_MYSTICISM = 40

PERK_WISDOM = 41

PERK_ARCANE_TRAINING = 42

PERK_MASTER_OF_ICE = 43

PERK_MASTER_OF_FIRE = 44

PERK_MASTER_OF_LIGHTNINGS = 45

PERK_MASTER_OF_CURSES = 46

PERK_MASTER_OF_MIND = 47

PERK_MASTER_OF_SICKNESS = 48

PERK_MASTER_OF_BLESSING = 49

PERK_MASTER_OF_ABJURATION = 50

PERK_MASTER_OF_WRATH = 51

PERK_MASTER_OF_QUAKES = 52

PERK_MASTER_OF_CREATURES = 53

PERK_MASTER_OF_ANIMATION = 54

-- Knight perks

PERK_HOLY_CHARGE = 55

PERK_PRAYER = 56

PERK_EXPERT_TRAINER = 57

-- Demonlord perks

PERK_CONSUME_CORPSE = 58

PERK_DEMONIC_FIRE = 59

PERK_DEMONIC_STRIKE = 60

-- Necromancer perks

PERK_RAISE_ARCHERS = 61

PERK_NO_REST_FOR_THE_WICKED = 62

PERK_DEATH_SCREAM = 63

-- Ranger perks

PERK_MULTISHOT = 64

PERK_SNIPE_DEAD = 65

PERK_IMBUE_ARROW = 66

-- Wizard perks

PERK_MAGIC_BOND = 67

PERK_MELT_ARTIFACT = 68

PERK_MAGIC_MIRROR = 69

-- Warlock perks

PERK_EMPOWERED_SPELLS = 70

PERK_DARK_RITUAL = 71

PERK_ELEMENTAL_VISION = 72

-- Feats

-- Knight

KNIGHT_FEAT_ROAD_HOME = 73

KNIGHT_FEAT_TRIPLE_BALLISTA = 74

KNIGHT_FEAT_ENCOURAGE = 75

KNIGHT_FEAT_RETRIBUTION = 76

KNIGHT_FEAT_HOLD_GROUND = 77

KNIGHT_FEAT_GUARDIAN_ANGEL = 78

KNIGHT_FEAT_STUDENT_AWARD = 79

KNIGHT_FEAT_GRAIL_VISION = 80

KNIGHT_FEAT_CASTER_CERTIFICATE = 81

KNIGHT_FEAT_ANCIENT_SMITHY = 82

KNIGHT_FEAT_PARIAH = 83

KNIGHT_FEAT_ELEMENTAL_BALANCE = 84

KNIGHT_FEAT_ABSOLUTE_CHARGE = 85

-- Demon Lord

DEMON_FEAT_QUICK_GATING = 86

DEMON_FEAT_MASTER_OF_SECRETS = 87

DEMON_FEAT_TRIPLE_CATAPULT = 88

DEMON_FEAT_GATING_MASTERY = 89

DEMON_FEAT_CRITICAL_GATING = 90

DEMON_FEAT_CRITICAL_STRIKE = 91

DEMON_FEAT_DEMONIC_RETALIATION = 92

DEMON_FEAT_EXPLODING_CORPSES = 93

DEMON_FEAT_DEMONIC_FLAME = 94

DEMON_FEAT_WEAKENING_STRIKE = 95

DEMON_FEAT_FIRE_PROTECTION = 96

DEMON_FEAT_FIRE_AFFINITY = 97

DEMON_FEAT_ABSOLUTE_GATING = 98

-- Necromancer

NECROMANCER_FEAT_DEATH_TREAD = 99

NECROMANCER_FEAT_LAST_AID = 100

NECROMANCER_FEAT_LORD_OF_UNDEAD = 101

NECROMANCER_FEAT_HERALD_OF_DEATH = 102

NECROMANCER_FEAT_DEAD_LUCK = 103

NECROMANCER_FEAT_CHILLING_STEEL = 104

NECROMANCER_FEAT_CHILLING_BONES = 105

NECROMANCER_FEAT_SPELLPROOF_BONES = 106

NECROMANCER_FEAT_DEADLY_COLD = 107

NECROMANCER_FEAT_SPIRIT_LINK = 108

NECROMANCER_FEAT_TWILIGHT = 109

NECROMANCER_FEAT_HAUNT_MINE = 110

NECROMANCER_FEAT_ABSOLUTE_FEAR = 111

-- Ranger

RANGER_FEAT_DISGUISE_AND_RECKON = 112

RANGER_FEAT_IMBUE_BALLISTA = 113

RANGER_FEAT_CUNNING_OF_THE_WOODS = 114

RANGER_FEAT_FOREST_GUARD_EMBLEM = 115

RANGER_FEAT_ELVEN_LUCK = 116

RANGER_FEAT_FOREST_RAGE = 117

RANGER_FEAT_LAST_STAND = 118

RANGER_FEAT_INSIGHTS = 119

RANGER_FEAT_SUN_FIRE = 120

RANGER_FEAT_SOIL_BURN = 121

RANGER_FEAT_STORM_WIND = 122

RANGER_FEAT_FOG_VEIL = 123

RANGER_FEAT_ABSOLUTE_LUCK = 124

-- Wizard

WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125

WIZARD_FEAT_REMOTE_CONTROL = 126

WIZARD_FEAT_ACADEMY_AWARD = 127

WIZARD_FEAT_ARTIFICIAL_GLORY = 128

WIZARD_FEAT_SPOILS_OF_WAR = 129

WIZARD_FEAT_WILDFIRE = 130

WIZARD_FEAT_SEAL_OF_PROTECTION = 131

WIZARD_FEAT_COUNTERSPELL = 132

WIZARD_FEAT_MAGIC_CUSHION = 133

WIZARD_FEAT_SUPRESS_DARK = 134

WIZARD_FEAT_SUPRESS_LIGHT = 135

WIZARD_FEAT_UNSUMMON = 136

WIZARD_FEAT_ABSOLUTE_WIZARDY = 137

-- warlock

WARLOCK_FEAT_TELEPORT_ASSAULT = 138

WARLOCK_FEAT_SHAKE_GROUND = 139

WARLOCK_FEAT_DARK_REVELATION = 140

WARLOCK_FEAT_FAST_AND_FURIOUS = 141

WARLOCK_FEAT_LUCKY_SPELLS = 142

WARLOCK_FEAT_POWER_OF_HASTE = 143

WARLOCK_FEAT_POWER_OF_STONE = 144

WARLOCK_FEAT_CHAOTIC_SPELLS = 145

WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146

WARLOCK_FEAT_PAYBACK = 147

WARLOCK_FEAT_ELITE_CASTERS = 148

WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149

WARLOCK_FEAT_ABSOLUTE_CHAINS = 150

物品代码:

ARTIFACT_SWORD_OF_RUINS = 1

ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2

ARTIFACT_WAND_OF_X = 3

ARTIFACT_UNICORN_HORN_BOW = 4

ARTIFACT_TITANS_TRIDENT = 5

ARTIFACT_STAFF_OF_VEXINGS = 6

ARTIFACT_SHACKLES_OF_WAR = 7

ARTIFACT_FOUR_LEAF_CLOVER = 8

ARTIFACT_ICEBERG_SHIELD = 9

ARTIFACT_GOLDEN_SEXTANT = 10

ARTIFACT_CROWN_OF_COURAGE = 11

ARTIFACT_CROWN_OF_MANY_EYES = 12

ARTIFACT_PLATE_MAIL_OF_STABILITY = 13

ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14

ARTIFACT_PEDANT_OF_MASTERY = 15

ARTIFACT_NECKLACE_OF_BRAVERY = 16

ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17

ARTIFACT_EVERCOLD_ICICLE = 18

ARTIFACT_NECKLACE_OF_POWER = 19

ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20

ARTIFACT_RING_OF_LIFE = 21

ARTIFACT_RING_OF_HASTE = 22

ARTIFACT_NIGHTMARISH_RING = 23

ARTIFACT_BOOTS_OF_SPEED = 24

ARTIFACT_GOLDEN_HORSESHOE = 25

ARTIFACT_WAYFARER_BOOTS = 26

ARTIFACT_BOOTS_OF_INTERFERENCE = 27

ARTIFACT_ENDLESS_SACK_OF_GOLD = 28

ARTIFACT_ENDLESS_BAG_OF_GOLD = 29

ARTIFACT_ANGEL_WINGS = 30

ARTIFACT_LION_HIDE_CAPE = 31

ARTIFACT_PHOENIX_FEATHER_CAPE = 32

ARTIFACT_CLOAK_OF_MOURNING = 33

ARTIFACT_HELM_OF_ENLIGHTMENT = 34

ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35

ARTIFACT_DRAGON_SCALE_ARMOR = 36

ARTIFACT_DRAGON_SCALE_SHIELD = 37

ARTIFACT_DRAGON_BONE_GRAVES = 38

ARTIFACT_DRAGON_WING_MANTLE = 39

ARTIFACT_DRAGON_TEETH_NECKLACE = 40

ARTIFACT_DRAGON_TALON_CROWN = 41

ARTIFACT_DRAGON_EYE_RING = 42

ARTIFACT_DRAGON_FLAME_TONGUE = 43

ARTIFACT_ROBE_OF_MAGI = 44

ARTIFACT_STAFF_OF_MAGI = 45

ARTIFACT_CROWN_OF_MAGI = 46

ARTIFACT_RING_OF_MAGI = 47

ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48

ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49

ARTIFACT_DWARVEN_MITHRAL_HELMET = 50

ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51

ARTIFACT_SCROLL_OF_SPELL_X = 52

ARTIFACT_GRAAL = 53

ARTIFACT_BOOTS_OF_LEVITATION = 54

ARTIFACT_SKULL_HELMET = 55

ARTIFACT_VALORIOUS_ARMOR = 56

ARTIFACT_BOOTS_OF_SWIFTNESS = 57

ARTIFACT_MOONBLADE = 58

ARTIFACT_RING_OF_CELERITY = 59

ARTIFACT_BAND_OF_CONJURER = 60

ARTIFACT_EARTHSLIDERS = 61

ARTIFACT_RIGID_MANTLE = 62

ARTIFACT_JINXING_BAND = 63

ARTIFACT_BONESTUDDED_LEATHER = 64

ARTIFACT_WISPERING_RING = 65

ARTIFACT_HELM_OF_CHAOS = 66

ARTIFACT_TWISTING_NEITHER = 67

ARTIFACT_SANDALS_OF_THE_SAINT = 68

ARTIFACT_SHAWL_OF_GREAT_LICH = 69

ARTIFACT_RING_OF_DEATH = 70

ARTIFACT_NECROMANCER_PENDANT = 71

ARTIFACT_FREIDA = 72

ARTIFACT_RING_OF_THE_SHADOWBRAND = 73

ARTIFACT_ARTIFACT_EFFECT_COUNT = 74

神通代码:

SPELL_NONE = 0;

SPELL_MAGIC_ARROW = 1;

SPELL_MAGIC_FIST = 2;

SPELL_LIGHTNING_BOLT = 3;

SPELL_ICE_BOLT = 4;

SPELL_FIREBALL = 5;

SPELL_FROST_RING = 6;

SPELL_CHAIN_LIGHTNING = 7;

SPELL_METEOR_SHOWER = 8;

SPELL_IMPLOSION = 9;

SPELL_ARMAGEDDON = 10;

SPELL_CURSE = 11;

SPELL_SLOW = 12;

SPELL_DISRUPTING_RAY = 13;

SPELL_PLAGUE = 14;

SPELL_WEAKNESS = 15;

SPELL_ABILITY_WEAKNING_STRIKE = 16;

SPELL_FORGETFULNESS = 17;

SPELL_BERSERK = 18;

SPELL_BLIND = 19;

SPELL_HYPNOTIZE = 20;

SPELL_UNHOLY_WORD = 21;

SPELL_UNHOLY_WORD_HIT_EFFECT = 22;

SPELL_BLESS = 23;

SPELL_HASTE = 24;

SPELL_STONESKIN = 25;

SPELL_DISPEL = 26;

SPELL_DISPEL_FAIL = 27;

SPELL_BLOODLUST = 28;

SPELL_DEFLECT_ARROWS = 29;

SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30;

SPELL_ANTI_MAGIC = 31;

SPELL_TELEPORT = 32;

SPELL_TELEPORT_FINISH_EFFECT = 33;

SPELL_CELESTIAL_SHIELD = 34;

SPELL_HOLY_WORD = 35;

SPELL_HOLY_WORD_HIT_EFFECT = 36;

SPELL_ARMAGEDDON_HIT_EFFECT = 37;

SPELL_LAND_MINE = 38;

SPELL_WASP_SWARM = 39;

SPELL_PHANTOM = 40;

SPELL_EARTHQUAKE = 41;

SPELL_ANIMATE_DEAD = 42;

SPELL_SUMMON_ELEMENTALS = 43;

SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44;

SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45;

SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46;

SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47;

SPELL_RESURRECT = 48;

SPELL_SUMMON_BOAT = 49;

SPELL_DIMENSION_DOOR = 50;

SPELL_TOWN_PORTAL = 51;

SPELL_ENCOURAGE = 52;

SPELL_HOLY_CHARGE = 53;

SPELL_PRAYER = 54;

SPELL_DEMONIC_STRIKE_CAST = 55;

SPELL_DEMONIC_STRIKE = 56;

SPELL_CONSUME_CORPSE = 57;

SPELL_SPIRIT_LINK = 58;

SPELL_DEATH_SCREAM = 59;

SPELL_SNIPE_DEAD = 60;

SPELL_MULTISHOT = 61;

SPELL_IMBUE_ARROW = 62;

SPELL_ABILITY_MAGIC_BOND = 63;

SPELL_ABILITY_MELT_ARTIFACT = 64;

SPELL_ABILITY_COUNTERSPELL = 65;

SPELL_ABILITY_UNSUMMON = 66;

SPELL_ABILITY_DARK_RITUAL = 67;

SPELL_SKILL_OFFENCE1 = 68;

SPELL_SKILL_OFFENCE2 = 69;

SPELL_SKILL_OFFENCE3 = 70;

SPELL_SKILL_ARCHERY = 71;

SPELL_SKILL_FRENZY = 72;

SPELL_SKILL_DEFENCE1 = 73;

SPELL_SKILL_DEFENCE2 = 74;

SPELL_SKILL_DEFENCE3 = 75;

SPELL_SKILL_PROTECTION = 76;

SPELL_SKILL_EVASION = 77;

SPELL_SKILL_TOUGHNESS = 78;

SPELL_SKILL_LUCK1 = 79;

SPELL_SKILL_LUCK2 = 80;

SPELL_SKILL_LUCK3 = 81;

SPELL_SKILL_RESISTANCE = 82;

SPELL_SKILL_LUCKY_STRIKE = 83;

SPELL_SKILL_LEADERSHIP1 = 84;

SPELL_SKILL_LEADERSHIP2 = 85;

SPELL_SKILL_LEADERSHIP3 = 86;

SPELL_SKILL_WAR_MACHINES1 = 87;

SPELL_SKILL_WAR_MACHINES2 = 88;

SPELL_SKILL_WAR_MACHINES3 = 89;

SPELL_SKILL_FIRST_AID = 90;

SPELL_SKILL_BALLISTA = 91;

SPELL_SKILL_CATAPULT = 92;

SPELL_SKILL_DEMONIC_FIRE = 93;

SPELL_SKILL_ELVEN_VOLLEY = 94;

SPELL_SKILL_MATRON_SALVO = 95;

SPELL_SKILL_ANCIENT_SMITHY = 96;

SPELL_SKILL_FIRE_PROTECTION = 97;

SPELL_SPEC_JOUSTER = 98;

SPELL_SPEC_PEASANTS = 99;

SPELL_SPEC_ARCHERS = 100;

SPELL_SPEC_FOOTMEN = 101;

SPELL_SPEC_GRIFFINS = 102;

SPELL_SPEC_ARTILLERYMAN = 103;

SPELL_SPEC_FURIOUS = 104;

SPELL_SPEC_BOMBARDIER = 105;

SPELL_SPEC_IMPREGNABLE = 106;

SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107;

SPELL_SPEC_HOUNDS = 108;

SPELL_SPEC_SUCCUBUSES = 109;

SPELL_SPEC_BLADE_MASTER = 110;

SPELL_SPEC_ELVES = 111;

SPELL_SPEC_UNICORNS = 112;

SPELL_SPEC_ELVEN_FURY = 113;

SPELL_SPEC_FOREST_GUARDIAN = 114;

SPELL_SPEC_ZOMBIES = 115;

SPELL_SPEC_VAMPIRES = 116;

SPELL_SPEC_EMPIRIC = 117;

SPELL_SPEC_SOULHUNTER = 118;

SPELL_SPEC_MASTER_OF_ELEMENTS = 119;

SPELL_SPEC_GREMLINS = 120;

SPELL_SPEC_GOLEMS = 121;

SPELL_SPEC_MAGES = 122;

SPELL_SPEC_PRUDENT = 123;

SPELL_SPEC_EVASIVE = 124;

SPELL_SPEC_RIDERS = 125;

SPELL_SPEC_MATRON_SALVO = 126;

SPELL_SPEC_SAVAGE = 127;

SPELL_SPEC_WITCHES = 128;

SPELL_SPEC_MINOTAURS = 129;

SPELL_TOWN_OFFENCE_P1 = 130;

SPELL_TOWN_OFFENCE_M1 = 131;

SPELL_TOWN_DEFENCE_P1 = 132;

SPELL_TOWN_DEFENCE_M1 = 133;

SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134;

SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135;

SPELL_TOWN_OFFENCE_P2 = 136;

SPELL_TOWN_OFFENCE_M2 = 137;

SPELL_TOWN_DEFENCE_P2 = 138;

SPELL_TOWN_DEFENCE_M2 = 139;

SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140;

SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141;

SPELL_TOWN_LUCK_P1 = 142;

SPELL_TOWN_LUCK_M1 = 143;

SPELL_TOWN_MORALE_P1 = 144;

SPELL_TOWN_MORALE_M1 = 145;

SPELL_TOWN_ELVEN_CAPITAL = 146;

SPELL_TOWN_WALLS = 147;

SPELL_TOWN_TOWERS = 148;

SPELL_TOWN_UNHOLY_TEMPLE = 149;

SPELL_TOWN_DARK_GUARDIAN = 150;

SPELL_TOWN_SPARKLING_FOUNTAIN = 151;

SPELL_TOWN_DIETY_OF_FIRE = 152;

SPELL_TOWN_INFERNAL_LOOM = 153;

SPELL_ABILITY_BATTLE_DIVE = 154;

SPELL_ABILITY_BATTLE_DIVE_FINISH = 155;

SPELL_ABILITY_LAY_HANDS = 156;

SPELL_ABILITY_RESURRECT_ALLIES = 157;

SPELL_ABILITY_SCATTER_SHOT = 158;

SPELL_ABILITY_GATING = 159;

SPELL_ABILITY_FEAR = 160;

SPELL_ABILITY_SUMMON_BALOR = 161;

SPELL_ABILITY_EXPLOSION = 162;

SPELL_ABILITY_EXPLOSION_EFFECT = 163;

SPELL_ABILITY_CHAIN_SHOT_END_EFFECT = 164;

SPELL_ABILITY_MANA_DESTROY = 165;

SPELL_ABILITY_MANA_STEAL = 166;

SPELL_ABILITY_LIFE_DRAIN = 167;

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