钢铁大志2事务修改
要本身写的话,良多。举个例子
event = {
id = 99999
random = no
country = CHC
date = { day = 1 month = october year = 1937 }
offset = 15
deathdate = { day = 30 month = september year = 1938 }
name = "dddd"
desc = "ddddd "
style = 0
action_a = {
name = "ffff "
command = { type = speed which = infantry value = 1 }
//步卒更大挪动速度+1,which对应军种,value对应增加的更大速度,负值为减速
command = { type = morale which = infantry value = 20 }
//步卒士气+20
command = { type = task_efficiency which = attack value = 0.01 }
//所有队伍进埋梁宴攻效率+0.01
command = { type = task_efficiency which = support_attack value = 0.05 }
//所有队伍协同进攻效率+0.05
command = { type = encirclement value = 1 } //战术包抄几率+1
command = { type = ambush value = 1 } //战术伏击几率+1
command = { type = delay value = 1 } //战术阻击几率+1
command = { type = tactical_withdrawal value = 1 }
//战术撤离几率+1
command = { type = counterattack value = 1 }//战术还击几率+1
command = { type = assault value = 1 } //战术强攻几率+1
command = { type = breakthrough value = 1 }//战术打破几率+1
command = { type = night_attack which = infantry value = 8 }
//步卒夜间进攻效率+8
}
}
增加队伍战斗属性的号令良多的,几乎所有你能看到的数值都能够通过写跟上述弯银号令类似的办法改动,在那里都写完是不成能的。光是队伍的做战属性就有几十个,再和队伍品种相乘,那个数字估量 我把那一万字答复都敲完都不敷。只能找渣启几个用得比力多的写给你了。
钢铁大志2汗青的霎时若何编写事务
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造设备,-1是随机省份,-4是已有该设备的随机省份,value =是造几个 (building type:ic工场、infrastructure根底设备、flak防空、land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场尺锋、nuclear_reactor核反响堆)但想不出来咋施行号令啊,除非你占据 完省份立马陵清晌复造出一份该省份的事务代码,然后F12,EVENT 运行下,假设 靠电脑本身通过地皮回 属停止揣度 ,不说你电脑累死,你本身先得写死诘问
以前用秋刀鱼的修改器的时候里面就有把占据 区里正团的建筑霎时建满的事务,可惜 就是找不到啊
求钢铁大志2汗青的霎时民国队伍无敌事务要能用急event = {id = 117039random = nopersistent = yesname = " 无敌戎行的程度 "desc = " 无敌戎行的程度 带仿晌 "style = 0action_a = {name = " 无蠢锋敌戎行的程度 "mand = { type = task_efficiency which = airborne_assault value = 0.3 }#空降突袭mand = { type = task_efficiency which = naval_strike value = 0.3 }#海岸炮击mand = { type = task_efficiency which = amphibious_assault value = 0.3 }#两栖突击mand = { type = soft_attack which = land value = 3 }#陆军进攻 力mand = { type = hard_attack which = land value = 3 }mand = { type = air_attack which = land value = 3 }mand = { type = air_defense which = land value = 3 }mand = { type = defensiveness which = land value = 15 }#陆军防备 mand = { type = toughness which = land value = 15 }#陆军坚韧mand = { type = soft_attack which = sp_rct_artillery value = 3 }#火炮进攻 力mand = { type = hard_attack which = sp_rct_artillery value = 3 }mand = { type = air_attack which = sp_rct_artillery value = 3 }mand = { type = air_defense which = sp_rct_artillery value = 3 }mand = { type = defensiveness which = sp_rct_artillery value = 15 }mand = { type = toughness which = sp_rct_artillery value = 15 }mand = { type = air_attack which = naval value = 3 }#海军进攻 力 大好 mand = { type = air_defense which = naval value = 3 }mand = { type = soft_attack which = air value = 3 }#空军进攻 力mand = { type = hard_attack which = air value = 3 }mand = { type = air_attack which = air value = 3 }mand = { type = air_defense which = air value = 3 }mand = { type = morale which = land value = 30 }#陆军士气mand = { type = max_anization which = land value = 30 }mand = { type = morale which = naval value = 30 }#海军士气mand = { type = max_anization which = naval value = 30 }mand = { type = morale which = air value = 30 }#空军士气mand = { type = max_anization which = air value = 30 }mand = { type = mountain_attack which = land value = 30 }#山地mand = { type = mountain_defense which = land value = 30 }mand = { type = mountain_move which = land value = 30 }mand = { type = hill_attack which = land value = 30 }#丘陵mand = { type = hill_defense which = land value = 30 }mand = { type = hill_move which = land value = 30 }mand = { type = desert_attack which = land value = 30 }#戈壁mand = { type = desert_defense which = land value = 30 }mand = { type = desert_move which = land value = 30 }mand = { type = forest_defense which = land value = 30 }#丛林mand = { type = swamp_defense which = land value = 30 }#池沼mand = { type = frozen_defense which = land value = 30 }mand = { type = snow_defense which = land value = 30 }mand = { type = blizzard_defense which = land value = 30 }mand = { type = rain_defense which = land value = 30 }mand = { type = storm_defense which = land value = 30 }mand = { type = muddy_defense which = land value = 30 }mand = { type = night_attack which = land value = 30 }#夜战mand = { type = night_defense which = land value = 30 }mand = { type = night_move which = land value = 30 }mand = { type = urban_attack which = land value = 30 }#巷战mand = { type = urban_defense which = land value = 30 }mand = { type = urban_move which = land value = 30 }mand = { type = build_cost which = land when = now where = relative value = -30 }#建形成本mand = { type = build_cost which = naval when = now where = relative value = -30 }mand = { type = build_cost which = air when = now where = relative value = -30 }mand = { type = build_time which = land when = now where = relative value = -30 }#建造时间mand = { type = build_time which = naval when = now where = relative value = -30 }mand = { type = build_time which = air when = now where = relative value = -30 }mand = { type = supply_consumption which = land value = -12.0 }#补给消耗mand = { type = supply_consumption which = naval value = -12.0 }mand = { type = supply_consumption which = air value = -12.0 }mand = { t诘问
那个,我的汗青的霎时mod无法利用
求汗青的霎时能用的
钢铁大志2珍珠港事务珍珠港事务:游禅1941年12月7日清晨,日本海军的航空母舰舰载飞机和微型潜艇突然 袭击美国海军承平洋舰队在夏威夷基地珍珠港以及美国陆军和海军在瓦胡岛上的飞机场。承平洋战争 由此发作。此次袭击最末将美国神正尘卷进 第二次世界大战。偷袭珍珠港是指由日本政府筹谋的一路偷袭美国承平洋海军舰队基地——珍珠港的军事事务,成为第二次世界大战中,承平洋战争 发作的导火索。1941年12月7日,日本帝国海军偷袭美国,轰炸了夏威夷珍珠港的战舰和军事目标 。他们在爆炸的巨响中醒来,仓皇停止侵占。那是对美国一个浩荡 的震骇,进攻 事后,日本正式向美国宣战,次日,美清闷国总统罗斯福颁发了闻名 的“国耻”演讲,他随后签订了对日本帝国的正式宣战声明。几日之内,纳粹德国与意大利向美国宣战,而美国也迅即予以了宣战回应。
钢铁大志2 ,德国的所有事务通俗版本根本没有事务,半年时间能够赶紧暴兵了,40年4、5月你就要主动宣战它们晌虚磨了,不外那是按汗青的打法,你也能够早战。
打败荷兰、比利时会有誉隐它们的投降事务,进攻法国会有“迂回马奇诺防线”事务,以及“摧毁马奇诺防线”事务、“维西法国”事务、法国投降、戴高乐组建自在法国、日本要求得到法属印度收那事务等。
当然你得进攻了法国,获得优势之后,电脑意大利才会宣战法国,加进 轴心国。如许为后来进攻南斯拉夫、希宴斗腊展 路,以及后续的巴巴罗萨。
MIH版本里逃加了很多事务了,好比会有“进攻低地三国”事务,以及“伞兵攻占比利时XX要塞”事务。进攻法国是件等等。事务比力多。