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Python游戏利器pygame,疯狂赛车(34)

misa2 05-02 4次浏览 0条评论

小伴侣们好,大伴侣们好!

我是猫妹,一名爱上Python编程的小学生。

欢送和猫妹一路,兴趣学Python。

今日主题

你玩过游戏吗?

你喜好玩游戏吗?

手机游戏,电脑游戏,仍是游戏机游戏?

pygame是一个跨平台Python库,pygame 做者是 Pete Shinners, 协议为 GNU Lesser General Public License。

pygame官网上有许多游戏,如下图:

Python游戏利器pygame,疯狂赛车(34)

咱们今天简单进修下pygame,领会用它做游戏的简单流程。

利用前,需要用pip安拆下pygame库。

一、绘造窗口

Python游戏利器pygame,疯狂赛车(34)

展开全文

import sys

import pygame

from pygame.locals import *

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

pygame.init()

clock = pygame.time.Clock()

clock.tick(60)

pygame.display.set_caption("疯狂赛车")

screen = pygame.display.set_mode((500, 800))

screen.fill(WHITE)

pygame.display.update()

while True:

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

pygame.display.update()

2行:导进pygame库

3行:导进pygame库中的部分变量

5~7行:定义单个颜色RGB变量

9行:该函数在利用pygame时停止初始化,只要引用了该函数才气利用pygame供给的所用功用。

10行:实例化Clock对象

11行:设置每秒60帧,每秒更新不超越60次。

帧速度是指法式每秒在屏幕上绘造图像的数目,我们能够用FPS来表达它。

一般的计算机都能到达每秒60帧的速度。假设我们把帧速度讲得比力低,游戏会看上往较为卡顿。

pygame.time.Clock对象搀扶帮助我们确定法式要以几更大的帧速度运行。

13行:设置窗口的名称

14行:设置游戏窗口大小

15行:设置窗口填充颜色

16行:刷新屏幕内容展现

18~23行:当玩家点击退出时才会退出,所以是一个轮回构造。

19行:获取事务,好比鼠标、键盘等

20行:当用户点击了窗口的封闭,产惹事件QUIT

21~22行:退出法式,pygame.quit()是pygame.init()函数的一种相反的函数,它运行的代码会使得Pygame库停行工做。在挪用sys.exit()末行法式之前,老是应该先挪用pygame.quit()。

23行:刷新屏幕

二、加载游戏界面

Python游戏利器pygame,疯狂赛车(34)

import sys, os, random

import pygame

from pygame.locals import *

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

GAME_ROOT_FOLDER=os.path.dirname(__file__)

IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")

pygame.init()

clock = pygame.time.Clock()

clock.tick(60)

pygame.display.set_caption("疯狂赛车")

IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))

IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))

IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))

screen = pygame.display.set_mode(IMG_ROAD.get_size())

h=IMG_ROAD.get_width()//2

v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)

player = pygame.sprite.Sprite()

player.image = IMG_PLAYER

player.surf = pygame.Surface(IMG_PLAYER.get_size())

player.rect = player.surf.get_rect(center = (h, v))

hl=IMG_ENEMY.get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy = pygame.sprite.Sprite()

enemy.image = IMG_ENEMY

enemy.surf = pygame.Surface(IMG_ENEMY.get_size())

enemy.rect = enemy.surf.get_rect(center = (h, v))

while True:

screen.blit(IMG_ROAD, (0,0))

screen.blit(player.image, player.rect)

screen.blit(enemy.image, enemy.rect)

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

pygame.display.update()

1行:导进sys、os、random

9行:获取当前py文件所在途径

10行:当前py文件夹途径下的Images,此途径存放一些图片

16~18行:加载三张图像数据

(1).利用pygame.image.load()加载图像的数据

(2).利用游戏屏幕对象,挪用blit办法将图像绘造到指定位置

(3).挪用pygame.display.update()办法更新整个屏幕的展现

要在创建的窗口中根据指定要求展现图片,需要三个步调:

Python游戏利器pygame,疯狂赛车(34)

19行:设置窗口大小

21~26行:设置player信息

精灵(sprite),一种能放在surface上的图片对象,能够停止挪动、扭转、删除等操做。

创建sprite对象player,别离设置图像、大小、位置等。

31~34行:设置enemy信息

创建sprite对象enemy,别离设置图像、大小、位置等。

36~38行:利用游戏屏幕对象,挪用blit办法将图像绘造到指定位置

三、动起来

Python游戏利器pygame,疯狂赛车(34)

import sys, os, random

import pygame

from pygame.locals import *

from datetime import datetime

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

moveSpeed = 5

GAME_ROOT_FOLDER=os.path.dirname(__file__)

IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")

pygame.init()

clock = pygame.time.Clock()

clock.tick(60)

pygame.display.set_caption("疯狂赛车")

IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))

IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))

IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))

screen = pygame.display.set_mode(IMG_ROAD.get_size())

h=IMG_ROAD.get_width()//2

v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)

player = pygame.sprite.Sprite()

player.image = IMG_PLAYER

player.surf = pygame.Surface(IMG_PLAYER.get_size())

player.rect = player.surf.get_rect(center = (h, v))

hl=IMG_ENEMY.get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy = pygame.sprite.Sprite()

enemy.image = IMG_ENEMY

enemy.surf = pygame.Surface(IMG_ENEMY.get_size())

enemy.rect = enemy.surf.get_rect(center = (h, v))

while True:

screen.blit(IMG_ROAD, (0,0))

screen.blit(player.image, player.rect)

keys = pygame.key.get_pressed()

if keys[K_LEFT] and player.rect.left 0:

player.rect.move_ip(-moveSpeed, 0)

if player.rect.left 0:

player.rect.left = 0

if keys[K_RIGHT] and player.rect.right IMG_ROAD.get_width():

player.rect.move_ip(moveSpeed, 0)

if player.rect.right IMG_ROAD.get_width():

player.rect.right = IMG_ROAD.get_width()

screen.blit(enemy.image, enemy.rect)

enemy.rect.move_ip(0, moveSpeed)

if (enemy.rect.bottom IMG_ROAD.get_height()):

hl=IMG_ENEMY.get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy.rect.center = (h, v)

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

pygame.display.update()

dt_obj = datetime.now()

millisec = dt_obj.timestamp()

print(millisec)

怎么让游戏动起来呢?

只需要修改两张汽车的照片位置即可,能够用键盘上的摆布键掌握汽车player的摆布挪动,另一辆汽车能够主动从上向下挪动。

10行:变量moveSpeed用于定义汽车挪动速度

41~45行:假设按下了键盘标的目的键左键,且坐标没有靠近最右边,使其向左挪动,不然在窗口最右边不改动。

47~50行:假设按下了键盘标的目的键右键,且坐标没有靠近最右边,使其向右挪动,不然在窗口最右边不改动。

53~59行:汽车enemy从上向下挪动,假设移出窗口,则从头生成一个,位置在顶部,横坐标随机。

66~68行:打印时间信息,调试利用

四、碰碰检测

Python游戏利器pygame,疯狂赛车(34)

import sys, os, random

import pygame

from pygame.locals import *

from datetime import datetime

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

moveSpeed = 5

maxSpeed = 10

score = 0

GAME_ROOT_FOLDER=os.path.dirname(__file__)

IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")

def GameOver():

pygame.quit()

sys.exit()

pygame.init()

clock = pygame.time.Clock()

clock.tick(60)

pygame.display.set_caption("疯狂赛车")

IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))

IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))

IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))

screen = pygame.display.set_mode(IMG_ROAD.get_size())

h=IMG_ROAD.get_width()//2

v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)

player = pygame.sprite.Sprite()

player.image = IMG_PLAYER

player.surf = pygame.Surface(IMG_PLAYER.get_size())

player.rect = player.surf.get_rect(center = (h, v))

hl=IMG_ENEMY.get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy = pygame.sprite.Sprite()

enemy.image = IMG_ENEMY

enemy.surf = pygame.Surface(IMG_ENEMY.get_size())

enemy.rect = enemy.surf.get_rect(center = (h, v))

while True:

pygame.display.set_caption("疯狂赛车-得分 " + str(score))

screen.blit(IMG_ROAD, (0,0))

screen.blit(player.image, player.rect)

keys = pygame.key.get_pressed()

if keys[K_LEFT] and player.rect.left 0:

player.rect.move_ip(-moveSpeed, 0)

if player.rect.left 0:

player.rect.left = 0

if keys[K_RIGHT] and player.rect.right IMG_ROAD.get_width():

player.rect.move_ip(moveSpeed, 0)

if player.rect.right IMG_ROAD.get_width():

player.rect.right = IMG_ROAD.get_width()

screen.blit(enemy.image, enemy.rect)

enemy.rect.move_ip(0, moveSpeed)

if (enemy.rect.bottom IMG_ROAD.get_height()):

hl=IMG_ENEMY.get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy.rect.center = (h, v)

score += 1

if moveSpeed maxSpeed:

moveSpeed += 1

if pygame.sprite.collide_rect(player, enemy):

GameOver()

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

pygame.display.update()

# dt_obj = datetime.now()

# millisec = dt_obj.timestamp()

# print(millisec)

11行:对面汽车的更大速度

12行:定义变量用于保留玩家分数

15行:定义一个函数,当玩家汽车和对面汽车接触时退出游戏

43行:窗口题目栏会展现玩家当前的分数

66行:每躲过一个对面的小汽车时,分数加1

67~68行:每躲过一个对面的小汽车时,对面小汽车速度加1,曲到更大值

69~70:检测两个精灵对象能否接触,假设接触,退出游戏

五、Game Over

Python游戏利器pygame,疯狂赛车(34)

import sys, os, random, time

import pygame

from pygame.locals import *

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

startSpeed = 5

moveSpeed = startSpeed

maxSpeed = 10

score = 0

eNum = -1

paused = False

GAME_ROOT_FOLDER=os.path.dirname(__file__)

IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")

def GameOver():

textFonts = ['comicsansms','arial']

textSize = 48

fontGameOver = pygame.font.SysFont(textFonts, textSize)

textGameOver = fontGameOver.render("Game Over!", True, RED)

rectGameOver = textGameOver.get_rect()

rectGameOver.center = (IMG_ROAD.get_width()//2,

IMG_ROAD.get_height()//2)

screen.fill(BLACK)

screen.blit(textGameOver, rectGameOver)

pygame.display.update()

player.kill()

enemy.kill()

time.sleep(5)

pygame.quit()

sys.exit()

pygame.init()

clock = pygame.time.Clock()

clock.tick(60)

pygame.display.set_caption("疯狂赛车")

IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))

IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))

IMG_ENEMIES = []

IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png")))

IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy2.png")))

IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy3.png")))

IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "IceCube.png")))

screen = pygame.display.set_mode(IMG_ROAD.get_size())

h=IMG_ROAD.get_width()//2

v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)

player = pygame.sprite.Sprite()

player.image = IMG_PLAYER

player.surf = pygame.Surface(IMG_PLAYER.get_size())

player.rect = player.surf.get_rect(center = (h, v))

while True:

pygame.display.set_caption("疯狂赛车-得分 " + str(score))

screen.blit(IMG_ROAD, (0,0))

screen.blit(player.image, player.rect)

if eNum == -1:

eNum = random.randrange(0, len(IMG_ENEMIES))

hl=IMG_ENEMIES[eNum].get_width()//2

hr=IMG_ROAD.get_width()-(IMG_ENEMIES[eNum].get_width()//2)

h=random.randrange(hl, hr)

v=0

enemy = pygame.sprite.Sprite()

enemy.image = IMG_ENEMIES[eNum]

enemy.surf = pygame.Surface(IMG_ENEMIES[eNum].get_size())

enemy.rect = enemy.surf.get_rect(center = (h, v))

keys = pygame.key.get_pressed()

if paused:

if not keys[K_SPACE]:

moveSpeed=tempSpeed

paused=False

else:

if keys[K_LEFT] and player.rect.left 0:

player.rect.move_ip(-moveSpeed, 0)

if player.rect.left 0:

player.rect.left = 0

if keys[K_RIGHT] and player.rect.right IMG_ROAD.get_width():

player.rect.move_ip(moveSpeed, 0)

if player.rect.right IMG_ROAD.get_width():

player.rect.right = IMG_ROAD.get_width()

if keys[K_SPACE]:

tempSpeed=moveSpeed

moveSpeed=0

paused=True

screen.blit(enemy.image, enemy.rect)

enemy.rect.move_ip(0, moveSpeed)

if (enemy.rect.bottom IMG_ROAD.get_height()):

enemy.kill()

eNum = -1

score += 1

moveSpeed += 1

if moveSpeed maxSpeed:

moveSpeed += 1

if eNum = 0 and pygame.sprite.collide_rect(player, enemy):

if eNum == 3:

moveSpeed = startSpeed

else:

GameOver()

for event in pygame.event.get():

if event.type == QUIT:

pygame.quit()

sys.exit()

pygame.display.update()

5行:起头速度

22~40行:将游戏完毕时,展现Game Over

16行:对面汽车索引

17行:能否暂停

49~53行:对面障碍物,是四个图片中的一个,随机呈现

68~78行:随机产生一个障碍物

81~84行:空格键松开时,恢复对面车的运动速度,游戏暂停完毕

94~97行:空格键按下时,保留当前对面车的速度,游戏起头暂停

102~108行:当对面车移除游戏窗口时,销毁它

111~112行:当碰着特殊的车,速度降低到原始速度

源码

有伴侣需要图片、源码等资本的话,能够点击阅读原文,然后输进6666

Python游戏利器pygame,疯狂赛车(34)

Python游戏利器pygame,疯狂赛车(34)

好了,我们今天就学到那里吧!

假设碰着什么问题,咱们多多交换,配合处理。

我是猫妹,咱们下次见!

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